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Apple Vision Pro can be said to further open up the imagination of the entire XR circle in 2018, not only in terms of extremely powerful hardware configuration, but also The spatial computing slogan it puts forward is even more exciting, as if we have seen the coming wave of the next generation of computing revolution. Met> Quest Met, as the global leader in the VR consumer market, officially revealed that more than 10,000 Quest headsets have been sold as of 2019. This is an important milestone in the VR consumer market that Met has lost billions of dollars every quarter over the past few years with its Quest. It is undeniable that as a pioneer of Met, Zuckerberg has been consistent in XR business and has played a huge role in promoting the entire industry. In various events at Met Quest, we can often see Zuckerberg himself doing PR. In 2016, under the continued operating losses of tens of billions of dollars from Relity Lbs and the pressure on the Met's advertising business brought about by the economic downturn, the Met also began to be "pragmatic" in its business strategies.
The dollar value of Quest was much higher than when Quest was first launched U.S. dollars (approximately USD). In terms of content ecology, Met’s focus this year is obviously on MR content that is more in line with the development of the times. Through the dual RGB camera + four grayscale camera + depth sensor + ambient light sensor on Quest, Met has achieved a level bey Armenia WhatsApp Number ond its own high-end headsets. Quest Pro has better MR effects. Although Met has used VST as a breakthrough since Quest Pro in an attempt to break the label of game consoles and introduce office, social and other application content, judging from current market feedback, it is still a long-term route. On the one hand, people are accustomed to traditional PC office software. On the other hand, Quest still does not demonstrate the "special" and "must" attributes of MR office. PlySttion VR While all manufacturers are seeking changes in the XR technology scene, Sony is like an outlier, continuing to delve into the game scene and create its own unique content ecosystem. In March 2019, Sony's new generation VR headset PlySttion VR (hereinafter referred to as "PS VR") was officially launched for sale, with the National Bank version priced at RMB 10,000. PS VR is unique in terms of near-eye display optics. It is equipped with a Fresnel lens + OLED display, a monocular resolution of ×, supports Hz/Hz refresh rate, and a field of view of °. In addition, the addition of eye-tracking sensors enables PS VR to have foveated rendering technology, which helps improve the user's visual experience and expands to some special gameplay to unlock new experiences. In terms of positioning interaction, compared with the outside-in tracking method of the previous generation product, PS VR realizes inside-out tracking through the four cameras on the head display, simplifying user debugging and use costs.

feedback, and the Sense controller features adaptive triggers, tactile feedback, and finger touch detection. Sony continues to continue its business line with "PS console + games" as its core to serve specific gamers. Currently, many large-scale IP contents have been launched, such as "Horizon: Call of the Mountain", "Resident Evil Village", "Resident Evil Remake" and "Grn Turismo". Official data points out that the sales volume of PS VR reached approximately 10,000 units within the first week of its release (year and month), and the overall sales volume in the year is expected to exceed 10,000 units. Of course, this data is not too much. After all, global sales of PS have exceeded 10,000 units (official data as of this year). PICO As the largest XR manufacturer in China, PICO has achieved relatively comprehensive and rapid development after being acquired by ByteDance in 2016. It continues to lead the domestic market share and is accelerating its expansion overseas. In 2019, PICO Pro equipped with eye tracking and facial tracking was officially launched.
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